python实现人机五子棋

家电维修 2023-07-16 19:16www.caominkang.com家电维修技术

本文实例为大家讲解了python实现人机五子棋的具体代码,供大家参考,具体内容如下

图形界面引用PyQt5,还有socket通信。可以局域网对战,可以人机对战,应该存在一些小的bug,还没有找出来。电脑维修网希望读者可以找到

下面附几张运行的截图

五子棋.py代码

from PyQt5.QtWidgets import 
from PyQt5.QtGui import 
import sys

import MyButton
import DoublePlayerGame
import SinglePlayerGame
from NetConfig import 
import NetPlayerGame

class Mainindo(QWidget):


 def __init__(self,parent = None):
 super().__init__(parent)
 self.resize(760,650)
 self.setWindoTitle("我的五子棋")
 #设置窗口图标
 self.setWindoIcon(QIcon("source/icon.ico"))


 #设置背景图片
 p = QPalette(self.palette())#获得当前的调色板
 brush = QBrush(QImage("source/五子棋界面.png"))
 p.setBrush(QPalette.Background,brush)#设置调色版
 self.setPalette(p)#给窗口设置调色板


 self.singlePlayerBtn = MyButton.MyButton('source/人机对战_hover.png',
 'source/人机对战_normal.png',
 'source/人机对战_press.png',
 parent=self)
 self.singlePlayerBtn.move(300,300)

 self.dancelePlayerBtn = MyButton.MyButton('source/双人对战_hover.png',
 'source/双人对战_normal.png',
 'source/双人对战_press.png',
 parent=self)
 self.dancelePlayerBtn.move(300,400)
 #self.dancelePlayerBtn.clicked.connect(DoublePlayerGame)

 self.dralePlayerBtn = MyButton.MyButton('source/联机对战_hover.png',
 'source/联机对战_normal.png',
 'source/联机对战_press.png',
 parent=self)
 self.dralePlayerBtn.move(300,500)

 #绑定开始双人游戏信号和槽函数
 self.dancelePlayerBtn.clicked.connect(self.startDoubliGame)
 self.singlePlayerBtn.clicked.connect(self.startSingleGame)
 self.dralePlayerBtn.clicked.connect(self.startNetGame)


 def startDoubliGame(self):
 print("in")
 #构建双人对战界面
 self.doublePlayerGame = DoublePlayerGame.DoublePlayGame()
 #绑定返回界面
 self.doublePlayerGame.backSignal.connect(self.shoStartGame)
 
 self.doublePlayerGame.sho()#显示游戏界面
 self.close()


 def startSingleGame(self):
 self.SingleGame = SinglePlayerGame.SinglePlayerGame()
 self.SingleGame.backSignal.connect(self.shoStartGame2)
 self.SingleGame.sho()
 self.close()


 def startNetGame(self):
 self.Config = NetConfigWidget()
 self.Config.exit_signal.connect(self.sho)
 self.Config.sho()
 self.Config.config_signal.connect(self.receiveNetConfig)
 self.close()


 def receiveNetConfig(self,type,name,ip,port):
 '''
 接收网络配置信息
 '''
 print(" config:",type,name,ip,port)
 if type == "client":
 _object = NetClient(name,ip,port)
 elif type == "server":
 _object = NetServer(name,ip,port)
 else:
 return
 self.PlayerGame = NetPlayerGame.NetPlayerGame(_object=_object)
 self.PlayerGame.backSignal.connect(self.sho)
 self.close()
 self.PlayerGame.sho()
 self.Config.hide()
 '''lbl = QLabel(self)
 pix = QPixmap("source/人机大战_norma.")'''

 #显示开始界面
 def shoStartGame(self):
 self.sho()
 self.doublePlayerGame.close()

 def shoStartGame2(self):
 self.sho()
 self.SingleGame.close()
 

if __name__ == "__main__":
 import cgitb
 cgitb.enable("text")
 a = QApplication(sys.argv)
 m = Mainindo()
 m.sho()
 sys.exit(a.exec_())

doubleplayergame.py代码

from PyQt5.QtWidgets import 
from PyQt5.QtGui import 
from PyQt5.QtCore import 
from PyQt5 import 
import sys


class Chessman(QLabel):

 def __init__(self, color = "black",parent = None):
 super().__init__(parent)
 self.color = color
 self.pic = None
 if self.color == "black":
 self.pic = QPixmap("source/黑子.png")
 else:
 self.pic = QPixmap("source/白子.png")
 self.setPixmap(self.pic)
 self.setFixedSize(self.pic.size())#设置棋子大小
 self.sho()

 self.x = 0
 self.y = 0

 def move(self,a0:QtCore.QPoint):
 super().move(a0.x()-15,a0.y()-15)

 def setIndex(self,x,y):
 self.x = x
 self.y = y

import MyButton

class DoublePlayGame(QWidget):
 
 backSignal = pyqtSignal()#返回信号
 def __init__(self,parent = None):
 super().__init__(parent=parent)
 #左上角chessboard[0][0]
 #右上角chessboard[0][18]
 #左下角chessboard[18][0]
 #右下角chessboard[18][18]
 #chessboard[行下标][列下标]
 self.chessboard = [[None for i in range(19)] for i in range(19)]
 #落子棋子颜色
 self.turnChessColor = "black"
 self.history = []
 self.history2 = []
 self.is_over = False

 #配置背景图
 p = QPalette(self.palette())#获得当前的调色板
 brush = QBrush(QImage("source/游戏界面.png"))
 p.setBrush(QPalette.Background,brush)#设置调色版
 self.setPalette(p)#给窗口设置调色板

 #设置标题
 #self.resize(760,650)
 self.setWindoTitle("双人联机")

 #设置窗口图标
 self.setWindoIcon(QIcon("source/icon.ico"))
 #设置窗口大小
 self.setFixedSize(QImage("source/游戏界面.png").size())

 self.backBtn = MyButton.MyButton('source/返回按钮_hover.png',
 'source/返回按钮_normal.png',
 'source/返回按钮_press.png',
 parent=self)
 self.backBtn.move(650,50)

 self.startBtn = MyButton.MyButton('source/开始按钮_hover.png',
 'source/开始按钮_normal.png',
 'source/开始按钮_press.png',
 parent=self)
 self.startBtn.move(650,300)

 self.returnBtn = MyButton.MyButton('source/悔棋按钮_hover.png',
 'source/悔棋按钮_normal.png',
 'source/悔棋按钮_press.png',
 parent=self)
 self.returnBtn.move(650,400)

 self.loseBtn = MyButton.MyButton('source/认输按钮_hover.png',
 'source/认输按钮_normal.png',
 'source/认输按钮_press.png',
 parent=self)
 self.loseBtn.move(650,500)

 #绑定返回按钮
 self.backBtn.clicked.connect(self.goBack)
 self.startBtn.clicked.connect(self.restar)
 self.loseBtn.clicked.connect(self.lose)
 self.returnBtn.clicked.connect(self.huiback)

 self.gameStatu = []

 self.focusPoint = QLabel(self)
 self.focusPoint.setPixmap(QPixmap("source/标识.png"))

 def goBack(self):
 self.backSignal.emit()
 self.close()

 def closeEvent(self, a0: QtGui.QCloseEvent):
 self.backSignal.emit()

 def mouseReleaseEvent(self, a0: QtGui.QMouseEvent):
 if self.gameStatu == False:
 return None
 print(a0.pos())
 print("x:",a0.x())
 print("y:",a0.y())
 pos,chess_index = self.reversePos(a0)
 if pos is None:
 return

 if self.chessboard[chess_index[1]][chess_index[0]] != None:
 return

 
 self.chess = Chessman(color=self.turnChessColor,parent=self)
 self.chess.setIndex(chess_index[0], chess_index[1])
 self.chess.move(pos)
 self.chess.sho()#显示棋子
 self.history.append(self.chess)
 self.history2.append(self.focusPoint)

 self.focusPoint.move(QPoint(pos.x()-15,pos.y()-15))
 self.focusPoint.sho()
 self.focusPoint.raise_()

 print("棋盘交点位置",chess_index)

 #放入棋盘
 self.chessboard[chess_index[1]][chess_index[0]] = self.chess

 if self.turnChessColor=="black":
 self.turnChessColor="hite"
 else:
 self.turnChessColor="black"

 self.lbl = None
 result = self.isWin(self.chess)
 if result != None:
 print(result + '赢了')
 self.shoResult(result)
 
 #自动落子
 #self.autoDon()
 #坐标转换
 def reversePos(self, a0: QtCore.QPoint):
 if a0.x() <= 50 - 15 or a0.x() >= 590 +15 or a0.y() <= 50 - 15 or a0.y() >= 590+15 :
 return None, None
 self.x = (a0.x()-35)//30
 self.y = (a0.y()-35)//30
 x = 50+30self.x
 y = 50+30self.y
 return QPoint(x, y),(self.x, self.y)
 
 def isWin(self,chessman):
 print("in isin,lastChessman:",chessman.color,chessman.x,chessman.y)
 #水平方向y相同,chessboard[chessman.y][i]
 count = 1
 #左边
 i = chessman.x - 1
 hile i>=0:
 if self.chessboard[chessman.y][i] == None or self.chessboard[chessman.y][i].color != chessman.color:
 break
 count += 1
 i -= 1
 #右边
 i = chessman.x + 1
 hile i<=18:
 if self.chessboard[chessman.y][i] == None or self.chessboard[chessman.y][i].color != chessman.color:
 break
 count += 1
 i += 1

 if count >=5:
 return chessman.color

 count = 1
 j = chessman.y - 1
 hile j >= 0:
 if self.chessboard[j][chessman.x] == None or self.chessboard[j][chessman.x].color != chessman.color:
 break
 count += 1
 j -= 1

 j = chessman.y + 1
 hile j <= 18:
 if self.chessboard[j][chessman.x] == None or self.chessboard[j][chessman.x].color != chessman.color:
 break
 count += 1
 j += 1


 if count >=5:
 return chessman.color

 count = 1
 j,i = chessman.y - 1,chessman.x + 1
 hile j >= 0 and i <= 18:
 if self.chessboard[j][i] == None or self.chessboard[j][i].color != chessman.color:
 break
 count += 1
 j -= 1
 i += 1

 j,i = chessman.y + 1,chessman.x - 1
 hile i >= 0 and j <= 18:
 if self.chessboard[j][i] == None or self.chessboard[j][i].color != chessman.color:
 break
 count += 1
 i -= 1
 j += 1
 if count >=5:
 return chessman.color

 count = 1
 j,i = chessman.y-1,chessman.x-1
 hile j>=0 and i>=0:
 if self.chessboard[j][i] == None or self.chessboard[j][i].color != chessman.color:
 break
 count += 1
 j -= 1
 i -= 1

 j,i = chessman.y+1,chessman.x+1
 hile j<=18 and i<=18:
 if self.chessboard[j][i] == None or self.chessboard[j][i].color != chessman.color:
 break
 count += 1
 j += 1
 i += 1

 if count >=5:
 return chessman.color

 return None


 def shoResult(self,isWin = None):
 self.gameStatu = False
 if isWin == "hite":
 self.lbl = QLabel(self)
 self.lbl.setPixmap(QPixmap("source/白棋胜利.png"))
 self.lbl.move(150,150)
 self.lbl.sho()
 elif isWin == "black":
 self.lbl = QLabel(self)
 self.lbl.setPixmap(QPixmap("source/黑棋胜利.png"))
 self.lbl.move(150,150)
 self.lbl.sho() 
 else:
 return

 def restar(self):
 for i in range(19):
 for j in range(19):
 if self.chessboard[i][j] != None:
 self.chessboard[i][j].close()
 self.chessboard[i][j] = None
 self.focusPoint.close()
 else:
 pass
 if self.lbl != None:
 self.lbl.close()

 self.gameStatu = True 

 def lose(self):
 if self.gameStatu == False:
 return
 if self.turnChessColor == "black":
 self.lbl = QLabel(self)
 self.lbl.setPixmap(QPixmap("source/白棋胜利.png"))
 self.lbl.move(150,150)
 self.lbl.sho()
 elif self.turnChessColor == "hite":
 self.lbl = QLabel(self)
 self.lbl.setPixmap(QPixmap("source/黑棋胜利.png"))
 self.lbl.move(150,150)
 self.lbl.sho()
 else:
 return

 def huiback(self):
 if self.gameStatu == False:
 return
 m = self.history.pop()
 a = self.history2.pop()
 self.chessboard[m.y][m.x] = None
 m.close() 
 a.close() 
 if self.turnChessColor=="black":
 self.turnChessColor="hite"
 else:
 self.turnChessColor="black"
 

if __name__ == "__main__":
 import cgitb
 cgitb.enable("text")
 a = QApplication(sys.argv)
 m = DoublePlayGame()
 m.sho()
 sys.exit(a.exec_())
 pass

NetConfig.py代码

from PyQt5.QtWidgets import 
from PyQt5.QtCore import 
from PyQt5 import 
import socket
import threading
class NetConfigWidget(QWidget):
 config_signal = pyqtSignal([str,str,str,str])
 exit_signal = pyqtSignal()
 def __init__(self,parent = None):
 super().__init__(parent = parent)
 self.initUI()

 def initUI(self):
 self.setWindoTitle("网络配置")
 self.name_label = QLabel("姓名",self)
 self.name_input = QLineEdit("玩家1",self)
 self.ip_label = QLabel("IP:",self)
 self.ip_input = QLineEdit("127.0.0.1",self)
 self.port_label = QLabel("Prot:",self)
 self.port_input = QLineEdit("10086",self)
 self.client_button = QPushButton("链接主机",self)
 self.server_button = QPushButton("我是主机",self)
 

 gridLayout = QGridLayout()
 gridLayout.addWidget(self.name_label,0,0)
 gridLayout.addWidget(self.name_input,0,1)
 gridLayout.addWidget(self.ip_label,1,0)
 gridLayout.addWidget(self.ip_input,1,1)
 gridLayout.addWidget(self.port_label,2,0)
 gridLayout.addWidget(self.port_input,2,1)
 gridLayout.addWidget(self.client_button,3,0)
 gridLayout.addWidget(self.server_button,3,1)
 self.setLayout(gridLayout)

 self.client_button.clicked.connect(self.client_btn_signal)
 self.server_button.clicked.connect(self.server_btn_signal)

 def server_btn_signal(self):
 self.config_signal.emit("server",self.name_input.text(),self.ip_input.text(),self.port_input.text())
 
 def client_btn_signal(self):
 self.config_signal.emit("client",self.name_input.text(),self.ip_input.text(),self.port_input.text())

 def closeEvent(self,a0:QtGui.QCloseEvent):
 self.close()
 self.exit_signal.emit()

class NetClient(QObject):
 msg_signal = pyqtSignal([str])
 def __init__(self,name,ip,port):
 super().__init__()
 self.name = name
 self.ip = ip
 self.port = port
 self.socket = socket.socket(socket.AF_INET,socket.SOCK_STREAM)

 def buildConnect(self):
 '''建立链接'''
 self.socket.connect((self.ip,int(self.port)))
 threading.Thread(target=self.recv).start()
 pass

 def send(self,data):
 '''发送数据
 data(发送的数据)字符串类型'''
 self.socket.send(data.encode())
 pass

 def recv(self):
 '''接收数据'''
 hile True:
 try:
 data = self.socket.recv(4096).decode()
 self.msg_signal.emit(data)
 except:
 pass

class NetServer(QObject):
 msg_signal = pyqtSignal([str])
 def __init__(self,name,ip,port):
 super().__init__()
 self.name = name
 self.ip = ip
 self.port = port
 self.socket = socket.socket(socket.AF_INET,socket.SOCK_STREAM)
 self.cli_socket = None

 def buildConnect(self):
 self.socket.bind(("",int(self.port)))
 self.socket.listen(1)
 threading.Thread(target=self.__aeptConnect).start()


 def __aeptConnect(self):
 try:
 self.cli_socket,cli_addr = self.socket.aept()
 except:
 pass
 
 hile True:
 try:
 data = self.cli_socket.recv(4096).decode()
 self.msg_signal.emit(data)
 except Exception as e:
 print(e)

 def send(self,data):
 if self.cli_socket == None:
 return
 self.cli_socket.send(data.encode())


if __name__ == "__main__":
 import sys
 import cgitb
 cgitb.enable("text")
 a = QApplication(sys.argv)
 m = NetConfigWidget()
 m.sho()
 sys.exit(a.exec_())
 pass

NetplayerGame.py代码

from DoublePlayerGame import 
import json
from NetConfig import 
from PyQt5.QtMultimedia import QSound

class NetPlayerGame(DoublePlayGame):
 def __init__(self,_object, parent = None):
 super().__init__(parent = parent)
 self._object = _object
 self._object.buildConnect()#建立网络链接
 self._object.msg_signal.connect(self.parseData)
 self.m_color = None#玩家棋子颜色

 self.cuicuBtn = MyButton.MyButton('source/催促按钮_hover.png',
 'source/催促按钮_normal.png',
 'source/催促按钮_press.png',
 parent=self)
 self.cuicuBtn.move(650,600)

 self.cuicuBtn.clicked.connect(self.cuicu)

 def cuicu(self):
 QSound.play('source/cuicu.av')
 msg = {}
 msg['msg_type'] = 'cuicu'
 self._object.send(json.dumps(msg))
 pass

 def goBack(self):
 self.backSignal.emit()
 self.close()
 self._object.socket.close()


 def donChessman(self,point,color):
 '''
 自动落子
 :return:
 '''
 #point = self.getPoint()

 # 注意x,y坐标对应
 chess_index = (point.y(), point.x()) # 棋子在棋盘中的下标
 pos = QPoint(50+point.x()30, 50+point.y()30) # 棋子在棋盘中的坐标

 self.chessman = Chessman(color=color, parent=self)
 self.chessman.setIndex(chess_index[0], chess_index[1])
 self.chessman.move(pos)
 self.chessman.sho() # 显示棋子

 # 显示标识
 self.focusPoint.move(QPoint(pos.x() - 15, pos.y() - 15))
 self.focusPoint.sho()
 self.focusPoint.raise_()

 self.chessboard[chess_index[0]][chess_index[1]] = self.chessman

 # 历史记录
 self.history.append((chess_index[0], chess_index[1], self.chessman.color))

 # 改变落子颜色
 if self.turnChessColor == 'black':
 self.turnChessColor = 'hite'
 else:
 self.turnChessColor = 'black'
 # 判断输赢
 result = self.isWin(self.chessman)
 if result != None:
 print(result + '赢了')
 self.shoResult(result)

 pass
 '''
 {
 "msg_type":"positon",
 "x":"10",
 "y":"15",
 "color":"black"
 }
 '''
 #解析网路数据
 def parseData(self,data):
 print("pardata:",data)
 try:
 msg = json.loads(data)
 except Exception as e:
 print(e)
 
 #msg = json.loads(data)
 print("msg:",msg)
 if msg["msg_type"] == "position":
 self.donChessman(QPoint(int(msg["x"]),int(msg["y"])),msg["color"])
 pass

 elif msg["msg_type"] == "restart":
 result = QMessageBox.information(None,'五子棋_提示消息','请求开始游戏',QMessageBox.Yes |QMessageBox.No)
 if result == QMessageBox.Yes:
 self.restartGame()#白子
 self.m_color = 'hite'
 msg = {}
 msg['msg_type'] = "response"
 msg['action_type'] = 'restart'
 msg['action_result'] = 'yes'
 self._object.send(json.dumps(msg))

 else:
 msg = {}
 msg['msg_type'] = "response"
 msg['action_type'] = 'restart'
 msg['action_result'] = 'no'
 self._object.send(json.dumps(msg))
 elif msg['msg_type'] == 'response':
 if msg['action_type'] == 'restart':
 if msg['action_result'] == 'yes':
 self.restartGame()
 self.m_color = 'balck'
 else:
 QMessageBox.information(self,'五子棋_提示消息','对方拒绝游戏')
 elif msg['action_type'] == 'huiqi':
 if msg['action_result'] == 'Yes':
 self.huiqigame()
 else:
 QMessageBox.information(self,'五子棋_提示消息','对方拒绝悔棋',QMessageBox.Yes |QMessageBox.No)


 elif msg['msg_type'] == 'huiqi':
 result = QMessageBox.information(self,'五子棋_提示消息','对方请求悔棋',QMessageBox.Yes |QMessageBox.No)
 if result == QMessageBox.Yes: 
 msg = {}
 msg['msg_type'] = "response"
 msg['action_type'] = 'huiqi'
 msg['action_result'] = 'Yes'
 self._object.send(json.dumps(msg))
 self.huiqigame()
 else:
 msg = {}
 msg['msg_type'] = "response"
 msg['action_type'] = 'huiqi'
 msg['action_result'] = 'No'
 self._object.send(json.dumps(msg))
 elif msg['msg_type'] == 'lose':
 sho.shoResult(self.m_color)

 elif msg['msg_type'] == 'cuicu':
 QSound.play('source/cuicu.av')
 QMessageBox.indo(self,'0')

 def restartGame(self):

 for i in range(19):
 for j in range(19):
 if self.chessboard[i][j] != None:
 self.chessboard[i][j].close()
 self.chessboard[i][j] = None
 self.focusPoint.close()
 else:
 pass
 self.lbl = None
 if self.lbl != None:
 self.lbl.close()

 self.gameStatu = True 
 self.focusPoint.hide()
 self.turnChessColor="black"
 

 def mouseReleaseEvent(self, a0: QtGui.QMouseEvent):
 if self.m_color != self.turnChessColor:
 return
 if self.gameStatu == False:
 return None
 pos,chess_index = self.reversePos(a0)
 if pos is None:
 return
 if self.chessboard[chess_index[1]][chess_index[0]] != None:
 return

 self.chess = Chessman(color=self.turnChessColor,parent=self)
 self.chess.setIndex(chess_index[1], chess_index[0])
 self.chess.move(pos)
 self.chess.sho()#显示棋子
 self.history.append(self.chess)
 self.history2.append(self.focusPoint)

 self.focusPoint.move(QPoint(pos.x()-15,pos.y()-15))
 self.focusPoint.sho()
 self.focusPoint.raise_()

 print("棋盘交点位置",chess_index)

 #放入棋盘
 self.chessboard[chess_index[1]][chess_index[0]] = self.chess
 #发送落子信息
 msg = {}
 msg["msg_type"] = "position"
 msg["x"] = chess_index[1]
 msg["y"] = chess_index[0]
 msg["color"] = self.turnChessColor
 self._object.send(json.dumps(msg))
 

 if self.turnChessColor=="black":
 self.turnChessColor="hite"
 else:
 self.turnChessColor="black"
 
 self.lbl = None
 result = self.isWin(self.chess)
 if result != None:
 print(result + '赢了') 
 self.shoResult(result)


 def huiqi(self):
 if self.gameStatu == None:
 QMessageBox.arning(self,'五子棋提示','游戏没有开始,不能悔棋')
 if self.m_color != self.turnChessColor:
 QMessageBox.arning(self,'五子棋提示','不是你的回合')
 msg = {}
 msg['msg_type'] = 'huiqi'
 self._object.send(json.dumps(msg))

 def huiqigame(self):
 if self.gameStatu == False:
 return
 m = self.history.pop()
 a = self.history2.pop()
 self.chessboard[m.y][m.x] = None
 m.close() 
 a.close() 
 if self.turnChessColor=="black":
 self.turnChessColor="hite"
 else:
 self.turnChessColor="black"

 def restar(self):
 msg = {}
 msg["msg_type"] = "restart"
 self._object.send(json.dumps(msg))


def lose(self):
 if self.gameStatu == False:
 QMessageBox.arning(None,'五子棋','游戏没有开始')
 if self.m_color == "black":
 self.lbl = QLabel(self)
 self.lbl.setPixmap(QPixmap("source/白棋胜利.png"))
 self.lbl.move(150,150)
 self.lbl.sho()
 elif self.m_color == "hite":
 self.lbl = QLabel(self)
 self.lbl.setPixmap(QPixmap("source/黑棋胜利.png"))
 self.lbl.move(150,150)
 self.lbl.sho()
 else:
 return
 msg = {}
 msg['msg_type'] = "lose"
 #msg['action_type'] = 'restart'
 #msg['action_result'] = 'no'
 self._object.send(json.dumps(msg))
 


if __name__ == '__main__':
 import cgitb
 cgitb.enable("text")
 a = QApplication(sys.argv)
 m = NetPlayerGame()
 m.sho()
 sys.exit(a.exec_())
 pass

MyButton.py代码

# -- coding:utf-8 --
# @author: alex 
# @time: 2018/12/27 16:29
from PyQt5 import QtGui, QtCore
from PyQt5.QtWidgets import 
from PyQt5 import 
from PyQt5.QtGui import 
import sys

from PyQt5.QtCore import 

class MyButton(QLabel):


 clicked = pyqtSignal()#自定义一个信号

 def __init__(self, args, parent=None):
 super().__init__(parent)

 self.hoverPixmap = QPixmap(args[0])
 self.normalPixmap = QPixmap(args[1])
 self.pressPixmap = QPixmap(args[2])

 self.enterState = False
 self.setPixmap(self.normalPixmap)
 self.setFixedSize(self.normalPixmap.size())

 def mouseReleaseEvent(self, ev: QtGui.QMouseEvent):
 if self.enterState == False:
 self.setPixmap(self.normalPixmap)
 else:
 self.setPixmap(self.hoverPixmap)

 self.clicked.emit()#发射信号

 print("鼠标释放")
 pass

 def mousePressEvent(self, ev: QtGui.QMouseEvent):
 self.setPixmap(self.pressPixmap)
 print("鼠标按下")
 pass

 def enterEvent(self, a0: QtCore.QEvent):
 self.setPixmap(self.hoverPixmap)
 self.enterState = True
 print("鼠标进入")
 pass

 def leaveEvent(self, a0: QtCore.QEvent):
 self.setPixmap(self.normalPixmap)
 self.enterState = False
 print("鼠标离开")
 pass


if __name__ == '__main__':
 a = QApplication(sys.argv)
 mybtn = MyButton('source/人机对战_hover.png',
 'source/人机对战_normal.png',
 'source/人机对战_press.png')
 mybtn.sho()
 sys.exit(a.exec_())

SingerPlayerGame.py代码

from DoublePlayerGame import 

class SinglePlayerGame(DoublePlayGame):

 def __init__(self, parent=None):
 super().__init__(parent=parent)
 self.setWindoTitle('五子棋-单机模式')

 def mouseReleaseEvent(self, a0: QtGui.QMouseEvent):

 if self.gameStatu == False:
 return None
 print(a0.pos())
 print("x:",a0.x())
 print("y:",a0.y())
 pos,chess_index = self.reversePos(a0)
 if pos is None:
 return

 if self.chessboard[chess_index[1]][chess_index[0]] != None:
 return
 # 玩家落子
 super().mouseReleaseEvent(a0)
 # 电脑落子
 self.autoDon()

 def getPointScore(self, x, y, color):
 '''
 返回每个点的得分
 y:行坐标
 x:列坐标
 color棋子颜色
 :return:
 '''
 # 分别计算点周围5子以内,空白、和同色的分数
 blank_score = 0
 color_score = 0

 # 记录每个方向的棋子分数
 blank_score_plus = [0, 0, 0, 0] # 横向 纵向 正斜线 反斜线
 color_score_plus = [0, 0, 0, 0]

 # 横线
 # 右侧
 i = x # 横坐标
 j = y # 纵坐标
 hile i < 19:
 if self.chessboard[j][i] is None:
 blank_score += 1
 blank_score_plus[0] += 1
 break
 elif self.chessboard[j][i].color == color:
 color_score += 1
 color_score_plus[0] += 1
 else:
 break
 if i >= x + 4:
 break
 i += 1
 # print('123123')
 # 左侧
 i = x # 横坐标
 j = y # 纵坐标
 hile i >= 0:
 if self.chessboard[j][i] is None:
 blank_score += 1
 blank_score_plus[0] += 1
 break
 elif self.chessboard[j][i].color == color:
 color_score += 1
 color_score_plus[0] += 1
 else:
 break
 if i <= x - 4:
 break
 i -= 1

 # 竖线
 # 上方
 i = x # 横坐标
 j = y # 纵坐标
 hile j >= 0:
 if self.chessboard[j][i] is None:
 blank_score += 1
 blank_score_plus[1] += 1
 break
 elif self.chessboard[j][i].color == color:
 color_score += 1
 color_score_plus[1] += 1
 else:
 break
 if j <= y - 4:
 break
 j -= 1
 # 竖线
 # 下方
 i = x # 横坐标
 j = y # 纵坐标
 hile j < 19:
 if self.chessboard[j][i] is None:
 blank_score += 1
 blank_score_plus[1] += 1
 break
 elif self.chessboard[j][i].color == color:
 color_score += 1
 color_score_plus[1] += 1
 else:
 break

 if j >= y + 4: # 最近五个点
 break
 j += 1
 # 正斜线
 # 右上
 i = x
 j = y
 hile i < 19 and j >= 0:
 if self.chessboard[j][i] is None:
 blank_score += 1
 blank_score_plus[2] += 1
 break
 elif self.chessboard[j][i].color == color:
 color_score += 1
 color_score_plus[2] += 1
 else:
 break

 if i >= x + 4: # 最近五个点
 break
 i += 1
 j -= 1
 # 左下
 i = x
 j = y
 hile j < 19 and i >= 0:
 if self.chessboard[j][i] is None:
 blank_score += 1
 blank_score_plus[2] += 1
 break
 elif self.chessboard[j][i].color == color:
 color_score += 1
 color_score_plus[2] += 1
 else:
 break

 if j >= y + 4: # 最近五个点
 break
 i -= 1
 j += 1
 # 反斜线
 # 左上
 i = x
 j = y
 hile i >= 0 and j >= 0:
 if self.chessboard[j][i] is None:
 blank_score += 1
 blank_score_plus[3] += 1
 break
 elif self.chessboard[j][i].color == color:
 color_score += 1
 color_score_plus[3] += 1
 else:
 break
 if i <= x - 4:
 break
 i -= 1
 j -= 1
 # 右上
 i = x
 j = y
 hile i < 19 and j < 19:
 if self.chessboard[j][i] is None:
 blank_score += 1
 blank_score_plus[3] += 1
 break
 elif self.chessboard[j][i].color == color:
 color_score += 1
 color_score_plus[3] += 1
 else:
 break
 if i >= x + 4:
 break
 i += 1
 j += 1

 for k in range(4):
 if color_score_plus[k] >= 5:
 return 100

 # color_score = 5
 return max([x + y for x, y in zip(color_score_plus, blank_score_plus)])

 def getPoint(self):
 '''
 返回落子位置
 :return:
 '''
 # 简单实现返回一个空白交点
 # for i in range(19):
 # for j in range(19):
 # if self.chessboard[i][j] == None:
 # return QPoint(j, i)
 #
 # 没有找到合适的点
 hite_score = [ [ 0 for i in range(19) ] for j in range(19)]
 black_score = [ [ 0 for i in range(19) ] for j in range(19)]

 for i in range(19):
 for j in range(19):
 if self.chessboard[i][j] != None:
 continue
 # 模拟落子
 self.chessboard[i][j] = Chessman(color='hite',parent=self)
 hite_score[i][j] = self.getPointScore(j, i, 'hite')
 self.chessboard[i][j].close()
 self.chessboard[i][j] = None
 self.chessboard[i][j] = Chessman(color='black',parent=self)
 black_score[i][j] = self.getPointScore(j, i, 'black')
 self.chessboard[i][j].close()
 self.chessboard[i][j] = None


 print('----------------')
 # 将二维坐标转换成以为进行计算
 r_hite_score = []
 r_black_score = []
 for i in hite_score:
 r_hite_score.extend(i)
 for i in black_score:
 r_black_score.extend(i)

 # 找到分数最大值
 score = [ max(x,y) for x,y in zip(r_hite_score,r_black_score) ]

 # 找到分数做大的下标
 chess_index = score.index(max(score))

 print(score,'n',max(score))

 y = chess_index //19
 x = chess_index % 19

 return QPoint(x,y)

 def autoDon(self):
 '''
 自动落子
 :return:
 '''
 point = self.getPoint()

 # 注意x,y坐标对应
 chess_index = (point.y(), point.x()) # 棋子在棋盘中的下标
 pos = QPoint(50+point.x()30, 50+point.y()30) # 棋子在棋盘中的坐标

 self.chessman = Chessman(color=self.turnChessColor, parent=self)
 self.chessman.setIndex(chess_index[1], chess_index[0])
 self.chessman.move(pos)
 self.chessman.sho() # 显示棋子

 # 显示标识
 self.focusPoint.move(QPoint(pos.x() - 15, pos.y() - 15))
 self.focusPoint.sho()
 self.focusPoint.raise_()

 self.chessboard[chess_index[0]][chess_index[1]] = self.chessman

 # 历史记录
 self.history.append((chess_index[0], chess_index[1], self.chessman.color))

 # 改变落子颜色
 if self.turnChessColor == 'black':
 self.turnChessColor = 'hite'
 else:
 self.turnChessColor = 'black'
 # 判断输赢
 result = self.isWin(self.chessman)
 if result != None:
 print(result + '赢了')
 self.shoResult(result)

 pass

if __name__ == '__main__':

 import cgitb
 cgitb.enable('text')

 a = QApplication(sys.argv)
 m = SinglePlayerGame()
 m.sho()
 sys.exit(a.exec_())

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